I study how people point, select, scroll, and move through digital environments. My work spans large curved displays and virtual reality, combining interactive system development with empirical evaluation.
My doctoral research examines interaction on large curved displays: how curvature and user position affect pointing, how cursor enhancements support target selection, and how head movement can reveal off-screen content.
Related publications: CHI 2026; ACM PACM HCI / ISS 2024; IEEE TVCG 2023; ACM VRST 2023.
I explore locomotion and input techniques that draw on the body’s movement and spatial awareness. Projects include wrist-and-arm teleportation, bimanual teleportation, and controller-free pointing and confirmation across varying elevations.
Related publications: ISMAR 2025; IEEE VR 2024; WriArm, ISMAR 2022.
Interior Health BC × UBC · VR Developer · March–April 2026
Developed a 360-degree VR training application for dialysis education using Unity and Oculus Quest 3. The work connects interactive media, guided training workflows, and a modular structure for future content, in collaboration with clinical stakeholders.
Wilden × UBC · Software Developer · March–September 2024
Built a decision-support pipeline for home buyers using cost and energy-efficiency criteria. Automated HOT2000 runs to generate 10,000 home energy simulations and produced reporting to communicate trade-offs.
My master’s research investigated algorithmic trading and time-series forecasting, using feature selection and ensemble learning. Earlier publications also explored medical image analysis and skin cancer detection.
Manuscripts listed as under review in my CV address intergenerational technology co-design, arm- and palm-based list scrolling in VR, and models of mid-air finger-pointing in AR. These are separate from the published papers listed on the Publications page.